Why You Should Run Out and See “2001: A Space Odyssey,” Again

The landmark film is being re-released in select U.S. theaters this month, to mark the 50th anniversary of Stanley Kubrick’s science fiction blockbuster.

You should go see it, either again, or for the first time.

First of all, it’s an artistic masterpiece that stands up well, even after five decades of cinema technology advancement.  And the story, at the very least, is thought-provoking.  Never mind that the allegory is at times radical, to say the least.

But there’s a technical reason to go see it in a theater: if you’ve only seen it on a video display in your home, you’re missing out on the way Kubrick captured the images.  This is because the film was shot in Super Panavision 70, which uses a 65 mm negative, and spherical lenses, to create an aspect ratio of 2.20:1.

Since your “puny” HDTV at home has an aspect ratio of 16:9 (1.78:1), this means that every electronic reproduction of the film has either been heavily cropped (at the sides), or has been  letterboxed.  The former means you’ve lost parts of the image, and the latter means you’ve lost resolution.

Plus, seeing it on a large screen in a theater completely outperforms seeing it on a little screen in your home.  And the distribution is in a clean, unretouched 70mm print.

Go see it!  In New York City, it’s playing at the Village East, May 18 – May 24.  Check your favorite website for other cities.

— agc

ATSC 3.0 Featured Prominently at 2018 NAB Conference

“The Road to ATSC 3.0: Powered by ATSC 3.0” Ribbon Cutting CeremonyDeployment of ATSC 3.0 is off and running, with a strong showing this month at this year’s NAB Conference in Las Vegas. More than 40 exhibitors and 22 technology-and-business sessions demonstrated the level of interest in the new Next Generation Broadcast TV standard, with a ribbon-cutting ceremony kicking off the activities.

ATSC President Mark Richer underscored the level of 3.0 presence at the show, saying “That’s how we know it’s real, and that’s how we know it’s happening,” and Sam Metheny, EVP/CTO at NAB, said that while ATSC is now “moving to the implementation phase,” it is a “living standard that will continue to evolve over time.” Mike Bergman, ‎Senior Director, Technology & Standards at the Consumer Technology Association, anticipates “broad deployment, and a breathtakingly immersive viewing experience,” which should complement the growing momentum of 4K TV sales.

Now that the ATSC 3.0 standard has been approved, broadcasters can develop two-way, IP-based connections with their viewers and deliver TV experiences on par with other digital media. Looking to the future, conference panelists addressed key Next Gen TV capabilities, including enhanced audience insights, addressable advertising, interactivity, and personalization, along with plans to generate incremental revenue and audience engagement.

Broadcasters are used to slow change, but now need to change faster, even on a monthly basis. The world is changing faster, and consumer demands are changing, with OTA viewership growing, and OTT services and usage growing. Mobile viewing continues to increase, a cord cutting / shaving / nevers are changing TV marketplace dynamics. On-demand viewing is an assumed feature, and digital advertising is increasingly powerful, so targeted advertising is now essential.

Chart courtesy of NAB Pilot Program

SFNs (single-frequency networks, a broadcast technology comparable to mobile cellular networks) will enable all of these new services, and data analytics will drive the opportunities. The WiFi/mobile broadband return channel defined by ATSC 3.0 means that even simple receivers need a back channel.

While MVPDs (Multichannel video programming distributors, i.e. cable and satellite) have long provided a revenue stream to broadcasters through retransmission-consent agreements, this could be one key area of the change in business model made possible by ATSC 3.0, which is not mandated by the FCC, other than at the transmission layer, and whose carriage is not currently subject to retrans obligations.

Broadcasters are interested in gathering viewership data from mobile devices and doing dynamic ad insertion. Reaching individuals will be attractive to advertisers, and broadcasters can now put movies into home boxes for Netflix, bypassing MVPDs. ATSC 3.0 is thus poised as a medium to test new business models, and broadcasters can partner with other spectrum owners and mobile carriers to supplement the “traditional” mobile spectrum.

The Phoenix Model Market project is the first collaborative single-market effort to plan for and implement a transition to next-generation over-the-air television broadcasting. Twelve stations in the Phoenix market are participating, with service testing expected to start Q2’18, and consumer service testing in Q4’18. In addition to business model testing, consumer testing will extend into 2019.

Among the consumer-facing business models to be tested are program guide & hybrid TV, personalization, and emergency alerts. On the broadcaster side, content protection, data & measurement, advanced advertising, and transition models will be evaluated.

— agc

A Few Thoughts About 4K Resolution

Ultra-HD and 4K TVs are quickly coming down in price, and manufacturers are pushing them as “the next big thing.”  Is it worth upgrading?  A central issue here is, can the typical consumer notice the difference?  It all has to do with how far you set from the display, as this will limit one’s ability to perceive small detail.

800px-Snellen_chart.svgSo what is the practical viewing distance for a display? People with “20/20” vision have a visual acuity that can resolve 60 features per degree, or 30 cycles per degree. From this, we can calculate that the “optimum” distance from which to observe a 1080-line display is about 3.2 times the picture height, where the vertical viewing angle is 18 degrees. Further than that, and a person with 20/20 corrected vision can’t resolve the smallest displayed details; closer than that, and you’ll start to see individual pixels.

Stated in screen diagonals, this works out to 1.55 times the diagonal measure of a 1920×1080 display.  For a 1080-line display with 42” diagonal, the optimum viewing distance works out to be about five-and-a-half feet.

But at 4K resolution, in order to resolve 30 cycles per degree, the optimum distance becomes about 1.5 picture heights, or about 0.75 screen diagonals. For an 84” set, that means sitting at about 5.3 feet from the screen — a truly immersive experience, as the horizontal angle subtended by the display would be about 60 degrees, or about half of the normal binocular range of human vision.

Funny enough (or is it?), the 84-inch Sony Bravia is said to have a viewing angle of just that: 60 degrees. But at a smaller screen size, like 42″, the optimum distance is just 32 inches, which is not at all practical, unless you plan to use that as an ultra-large computer monitor.

These calculations assume that there are no other limiting conditions; in reality, factors based on Kell factor, interlace, the inter-pixel grid, contrast and the sharp edges of image details must all be taken into account. Also, because most people view their TV from a larger distance of about 9 feet (the so-called “Lechner distance,” named after RCA researcher Bernie Lechner), the required optimum screen size grows proportionally.

NHK researchers wrote in a 2008 paper that test subjects could distinguish between images with effective resolutions of 78 and 156 cycles per degree. This suggests that some people can tell the difference between a display with 1080 lines and one with 2160 lines, when viewed within the practical confines of a living room.

Of course, 4K sets come bundled with other features that exceed the capability of HD sets, like 60 fps (or higher), and 10-bit color – with 12-bit on the way.  Just emerging, too, are sets with High Dynamic Range (HDR), which provides an improvement in perception of reality that, in many cases, can exceed that of 4K alone.

Time to get a bigger house?

–agc

Industry Analysis

AGC Systems has provided keen and valuable industry analysis for both private and journalism outlets.  These include the most respected media that professionals turn to for technical, business and investment information.

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Our significant experience has covered a wide gamut of content providers, manufacturers, and associated interests.*

Our clients include, and have included:

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References are available on request, including senior executives at large private-sector companies and public-sector organizations.

*Some of the companies shown are past employers.

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AGC Systems has helped turn ideas into profitable businesses. Our capabilities include:

Product Development including product definition; technology development; cross-functional collaboration with design, engineering, manufacturing, finance; budget planning and management, product design process, developing white papers and project plans, project review presentations, prototype & test procedure development.

Technology Strategy & Implementation including needs assessment, requirements definition, technical specs, technology selection, vendor selection and management, assembly and management of implementation teams, documentation, and executive reporting. Intellectual Property management including developing/managing patent portfolios, patent evaluation, defense, assertion, litigation, and technology transfer.

Technology Policy & Expertise including interface with industry, regulatory & government agencies, technical standards, in-depth knowledge of technical issues and product functionality, understanding and development of US and international standards, including AES, ATSC, DVB and ISDB, as well as 4G/LTE/3GPP cellular telephony.

Our expertise includes:

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Expertise

AGC Systems has diverse expertise in the technologies and businesses of the consumer electronics and broadcast industries.

Our capabilities include:

Harken 234 Micro Block @ 75′ distance,
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  • Broad knowledge of unmanned aerial systems
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We also produce and deliver talks and workshops to bring that information to audiences.  Here’s a sample of what we’ve brought to our clients:

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We have extensive experience with various software tools used for analyzing and processing images, audio, video, and streamed data.  These include:

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  • Grau Video Repair

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We have years of top-notch writing experience, for diverse media.  This includes:

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We have built ground-up websites for various clients.  Our capabilities include:

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We can support projects, both new and already underway, and can do so in a cost-effective manner that builds on our broad cross-sector business exposure and experience.  As consultants, we can bring a new perspective to achieving your goals.

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